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Ray Tracing Software Engineer
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WebGPU Volume Path Tracer
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More projects can be found on my projects page.
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GraphWaGu: GPU Powered Large Scale Graph Layout Computation and Rendering for the Web
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Design and Evaluation of a GPU Streaming Framework for Visualizing Time-Varying AMR Data
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Adaptive Multiresolution Techniques for I/O, Data Layout, and Visualization of Massive Simulations
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Adaptive Spatially Aware I/O for Multiresolution Particle Data Layouts
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Interactive Visualization of Terascale Data in the Browser: Fact or Fiction?
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Improving the Usability of Virtual Reality Neuron Tracing with Topological Elements
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Ray Tracing Structured AMR Data Using ExaBricks
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Accelerating Unstructured Mesh Point Location with RT Cores
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Efficient and Flexible Hierarchical Data Layouts for a Unified Encoding of Scalar Field Precision an
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Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Typ
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CPU Ray Tracing of Tree-Based Adaptive Mesh Refinement Data
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Scalable Ray Tracing Using the Distributed FrameBuffer
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Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ra
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RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location
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Spatially-aware Parallel I/O for Particle Data
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CPU Isosurface Ray Tracing of Adaptive Mesh Refinement Data
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A Virtual Reality Visualization Tool for Neuron Tracing
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libIS: A Lightweight Library for Flexible In Transit Visualization
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VisIt-OSPRay: Toward an Exascale Volume Visualization System
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CPU Volume Rendering of Adaptive Mesh Refinement Data
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CPU Ray Tracing Large Particle Data with Balanced P-k-d Trees
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GraphWaGu: GPU Powered Large Scale Graph Layout Computation and Rendering for the Web
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Design and Evaluation of a GPU Streaming Framework for Visualizing Time-Varying AMR Data
h5
Adaptive Multiresolution Techniques for I/O, Data Layout, and Visualization of Massive Simulations
h5
Adaptive Spatially Aware I/O for Multiresolution Particle Data Layouts
h5
Interactive Visualization of Terascale Data in the Browser: Fact or Fiction?
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Improving the Usability of Virtual Reality Neuron Tracing with Topological Elements
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Ray Tracing Structured AMR Data Using ExaBricks
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Accelerating Unstructured Mesh Point Location with RT Cores
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Efficient and Flexible Hierarchical Data Layouts for a Unified Encoding of Scalar Field Precision an
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A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls
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A Terminology for In Situ Visualization and Analysis Systems
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Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Typ
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CPU Ray Tracing of Tree-Based Adaptive Mesh Refinement Data
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A Comparison of Rendering Techniques for 3D Line Sets with Transparency
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Scalable Ray Tracing Using the Distributed FrameBuffer
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Ray Tracing Generalized Tube Primitives: Method and Applications
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Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ra
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RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location
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Spatially-aware Parallel I/O for Particle Data
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CPU Isosurface Ray Tracing of Adaptive Mesh Refinement Data
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A Virtual Reality Visualization Tool for Neuron Tracing
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libIS: A Lightweight Library for Flexible In Transit Visualization
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VisIt-OSPRay: Toward an Exascale Volume Visualization System
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Scalable Data Management of the Uintah Simulation Framework for Next-Generation Engineering Problems
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CPU Volume Rendering of Adaptive Mesh Refinement Data
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Progressive CPU Volume Rendering with Sample Accumulation
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In Situ Exploration of Particle Simulations with CPU Ray Tracing
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VTK-m: Accelerating the Visualization Toolkit for Massively Threaded Architectures
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CPU Ray Tracing Large Particle Data with Balanced P-k-d Trees