videogames.procon.org


videogames.procon.org Website Info

videogames.procon.org (videogames.procon.org provides a comprehensive overview of the advantages and disadvantages of video gaming. It presents multiple perspectives on how video games influence health, education, social interactions, and behavior, offering balanced information for users seeking to understand the broader implications of gaming in modern society.) DNS looks Active and website looks Accessable. According to Google, website speed score is 32/100 and AVERAGE. Website looks safe for children.
videogames.procon.org


videogames.procon.org Website Tags

Domain Status:
✓ Active
Is Site Accessable?:
✓ Yes
SSL(https):
✓ Yes
Title:
Video Games - Pros & Cons - ProCon.org
Description:
Around 73% of American kids age 2-17 played video games in 2019, a 6% increase over 2018. Video games accounted for 17% of kids’ entertainment time and 11% of their entertainment spending. The global video game industry was worth contributing $159.3 billion in 2020, a 9.3% increase of 9.3% from 2019. Violent video games have been blamed [...]Read More...
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videogames.procon.org Domain & Whois Details

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Server Software:
PHP/5.3.4
Server Type:
Apache/2.2.3 (Red Hat)
Hosting Location:
Country: United States (US) /
Location:
ISP:
IP:
72.32.204.137



videogames.procon.org Website Speed (Desktop)

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Overall Category:
AVERAGE
The human readable speed "category"
Speed Index:
32
Speed Index shows how quickly the contents of a page are visibly populated. [Learn more about the Speed Index metric].
Cumulative Layout Shift (CLS):
0.01 (FAST)
The Cumulative Layout Shift (CLS) metric measures how much unexpected layout shifts affect the user experience on a page. These layout shifts occur when content moves around without prior user input. CLS
Time to First Byte (TTFB):
0.825 s (AVERAGE)
TTFB (time to first byte) is the number of milliseconds it takes for a client’s browser to receive the first byte of the response from the web server. Usually, TTFB can be improved with faster hosting and server optimizations. TTFB
First Input Delay (FID):
53 ms (FAST)
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First Contentful Paint (FCP):
2.361 s (AVERAGE)
FCP (First Contentful Paint) measures the time from a user’s navigation to when the browser renders the first bit of content from the DOM. In other words, FCP marks the time at which the first text or image is painted for the user. According to PageSpeed Insights, FCP should occur in under 2 seconds. FCP
Interaction to Next Paint (INP):
316 ms (AVERAGE)
Interaction to Next Paint (INP) is a web performance metric that measures user interface responsiveness – how quickly a website responds to user interactions like clicks or key presses. Specifically, it measures how much time elapses between a user interaction like a click or key press and the next time the user sees a visual update on the page. INP
Largest Contentful Paint (LCP):
2.955 s (AVERAGE)
Largest Contentful Paint (LCP) is a metric that measures when the largest content in the viewport is rendered. It is used to measure how long it takes for the main content of your webpage to appear on the screen. Everything below 2.5s is considered good LCP time by PageSpeed Insights. LCP
Total Size:
2909 KB
Total Size. Large network payloads cost users real money and are highly correlated with long load times.
Server Response Time:
368 ms
Initial server response time. Keep the server response time for the main document short because all other requests depend on it. [Learn more about the Time to First Byte metric](https://developer.chrome.com/docs/lighthouse/performance/time-to-first-byte/).
Final Url:
https://videogames.procon.org/
Canonicalized and final URL for the document, after following page redirects (if any).
Last Date Checked:
6/5/2023 8:04:44 AM
The last time we checked this website.

videogames.procon.org HTML Resources

Type
Request Count
Size
Total
815
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Third-party
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2,483 KB
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1,774 KB
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241
321 KB
Document
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225 KB
Stylesheet
9
138 KB
Font
2
85 KB
Media
0
0 KB

videogames.procon.org Website Safety

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Last Check Date:
3/4/2023 12:19:22 AM
Fortiguard:
General Organizations
Mcafee Category:
Non-Profit/Advocacy/NGO
OpenDNS:
Research/Reference
Cloudflare DNS:
OK
MyWot Child Safety:
93

videogames.procon.org HTTP Headers

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keep-alive
Content-Type :
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Date :
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expires :
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Last-Modified :
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cloudflare
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x-nginx-upstream-cache-status :
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X-Server-Powered-By :
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x-xss-protection :
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videogames.procon.org W3C HTML Validation Check Now

Last Check Date:
5/28/2023 12:00:00 AM
Errors:
28
Warnings:
0
Info:
6

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videogames.procon.org Site Keywords

do video games cause violence
gaming benefits
gaming drawbacks
ProCon.org
pros and cons
societal effects of gaming
video game impact
video game violence
video games
video games and violence

videogames.procon.org Site H Tags

Check Now
h1
Do Violent Video Games Contribute to Youth Violence?
h3
Pro & Con Arguments
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Pro 1
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Pro 2
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Pro 3
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Pro 4
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Pro 5
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Pro 6
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Pro 7
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Pro 8
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Pro 9
h3
Con 1
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Con 2
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Con 3
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Con 4
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Con 5
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Con 6
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Con 9
h4
Studies claiming a causal link between video game violence and real life violence are flawed.
h4
Our Latest Updates (archived after 30 days)
h4
Violent video games provide opportunities for children to explore consequences of violent actions, d
h4
Violent video game players know the difference between virtual violence in the context of a game and
h4
Many risk factors are associated with youth violence, but video games are not among them.
h4
Studies have shown that violent video games can have a positive effect on kindness, civic engagement
h4
As sales of violent video games have significantly increased, violent juvenile crime rates have sign
h4
Simple statistics do not support the claim that violent video games cause mass shootings or other vi
h4
Violent video games are a convenient scapegoat for those who would rather not deal with the actual c
h4
Studies have shown violent video games may cause aggression, not violence. Further, any competitive
h4
The US military uses violent video games to train soldiers to kill.
h4
Violent video games reinforce fighting as a means of dealing with conflict by rewarding the use of v
h4
Video games that portray violence against women lead to more harmful attitudes and sexually violent
h4
Exposure to violent video games is linked to lower empathy and decreased kindness.
h4
By inhabiting violent characters in video games, children are more likely to imitate the behaviors o
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Violent video games desensitize players to real-life violence.
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Many perpetrators of mass shootings played violent video games.
h4
Simulating violence such as shooting guns and hand-to-hand combat in video games can cause real-life
h4
Playing violent video games causes more aggression, bullying, and fighting.
h5
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