spieleprogrammierer.de


spieleprogrammierer.de Website Info

spieleprogrammierer.de (Die Community zur Spieleprogrammierung: Forum und Wiki zur Entwicklung von Spielen mit C, C++, C#, Java, DirectX und OpenGL.) DNS looks Active and website looks Accessable. spieleprogrammierer.de Website SEMRush Rank is 10,264,405. According to Google, website speed score is 20/100 and FAST. Website looks safe for children. We detected the website language as en.
spieleprogrammierer.de


spieleprogrammierer.de Website Tags

Domain Status:
✓ Active
Is Site Accessable?:
✓ Yes
SSL(https):
✓ Yes
Title:
spieleprogrammierer.de // Spiele programmieren
Description:
Die Community zur Spieleprogrammierung: Forum und Wiki zur Entwicklung von Spielen mit C, C++, C#, Java, DirectX und OpenGL.
External Links:
16
Internal Links:
108
Canonical URL:
[Not Set]
Language:
en
XML Sitemap:
✓ Yes
robots.txt:
✗ No
Favicon:
✓ Yes

spieleprogrammierer.de Domain & Whois Details

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Server Software:
PHP/5.3.10-1ubuntu3.17
Server Type:
Apache
Hosting Location:
Country: Germany (DE) /
Location:
ISP:
IP:
144.76.15.209

spieleprogrammierer.de Backlinks & Rankings

SEMRush Rank:
10,264,405
Semrush Rank is a proprietary score that lets you find the domains that are getting the most traffic from organic search.
SEMRush Traffic:
9
Number of users expected to visit the website during the following month.
SEMRush URL Links:
3,415
Number of links to URL according to SemRush.
SEMRush Website Links:
3,509
Number of links to the website according to SemRush.
SEMRush Domain Links:
23,533
Number of links to SemRush Domain.
SEMRush Keywords In Top 100:
155
Number of keywords where site in Google's organic search top 100.


spieleprogrammierer.de Website Speed (Desktop)

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Overall Category:
FAST
The human readable speed "category"
Speed Index:
20
Speed Index shows how quickly the contents of a page are visibly populated. [Learn more about the Speed Index metric].
Cumulative Layout Shift (CLS):
0 (FAST)
The Cumulative Layout Shift (CLS) metric measures how much unexpected layout shifts affect the user experience on a page. These layout shifts occur when content moves around without prior user input. CLS
Time to First Byte (TTFB):
0.279 s (FAST)
TTFB (time to first byte) is the number of milliseconds it takes for a client’s browser to receive the first byte of the response from the web server. Usually, TTFB can be improved with faster hosting and server optimizations. TTFB
First Contentful Paint (FCP):
0.626 s (FAST)
FCP (First Contentful Paint) measures the time from a user’s navigation to when the browser renders the first bit of content from the DOM. In other words, FCP marks the time at which the first text or image is painted for the user. According to PageSpeed Insights, FCP should occur in under 2 seconds. FCP
Interaction to Next Paint (INP):
23 ms (FAST)
Interaction to Next Paint (INP) is a web performance metric that measures user interface responsiveness – how quickly a website responds to user interactions like clicks or key presses. Specifically, it measures how much time elapses between a user interaction like a click or key press and the next time the user sees a visual update on the page. INP
Largest Contentful Paint (LCP):
0.701 s (FAST)
Largest Contentful Paint (LCP) is a metric that measures when the largest content in the viewport is rendered. It is used to measure how long it takes for the main content of your webpage to appear on the screen. Everything below 2.5s is considered good LCP time by PageSpeed Insights. LCP
Total Size:
198 KB
Total Size. Large network payloads cost users real money and are highly correlated with long load times.
Server Response Time:
191 ms
Initial server response time. Keep the server response time for the main document short because all other requests depend on it. [Learn more about the Time to First Byte metric](https://developer.chrome.com/docs/lighthouse/performance/time-to-first-byte/).
Final Url:
https://www.spieleprogrammierer.de/
Canonicalized and final URL for the document, after following page redirects (if any).
Last Date Checked:
7/17/2023 1:10:27 PM
The last time we checked this website.

spieleprogrammierer.de HTML Resources

Type
Request Count
Size
Total
40
198 KB
Image
31
101 KB
Script
3
47 KB
Document
1
31 KB
Stylesheet
2
16 KB
Other
3
1 KB
Media
0
0 KB
Font
0
0 KB
Third-party
0
0 KB

spieleprogrammierer.de Website Safety

Refresh
Last Check Date:
5/29/2023 8:13:26 PM
Fortiguard:
Information Technology
Mcafee Category:
Public Information
OpenDNS:
notdecidedyet
Cloudflare DNS:
OK
MyWot Child Safety:
92

spieleprogrammierer.de HTTP Headers

Refresh
Cache-Control :
max-age=0, no-cache
Connection :
Keep-Alive
Content-Type :
text/html; charset=UTF-8
Date :
Wed, 07 Jun 2023 11:43:35 GMT
Keep-Alive :
timeout=5, max=100
Referrer-Policy :
strict-origin-when-cross-origin
Server :
Apache
Set-Cookie :
wcf_cookieHash=77f819eab0cf53a470d2669b09211c3bf09b2bf5; path=/; domain=.spieleprogrammierer.de; sec
strict-transport-security :
max-age=63072000; includeSubDomains; preload
Transfer-Encoding :
chunked
Vary :
Accept-Encoding
X-Frame-Options :
SAMEORIGIN
X-Mod-Pagespeed :
Powered by mod_pagespeed
x-xss-protection :
1; mode=block


spieleprogrammierer.de W3C HTML Validation Check Now

Last Check Date:
6/2/2023 12:00:00 AM
Errors:
17
Warnings:
0
Info:
19

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spieleprogrammierer.de Site Keywords

3D Grafik
3d modelle
3d Modellierung
Ausbildung
bücher
bullet
C#
C++
david scherfgen
direct3d
directinput
directsound
DirectX
forum
Game Design
Game Development
java
links
ogre3d
OpenGL
Physik
programmieren
shader
Soundeffekte
sounds
spiele
spiele entwickeln
spiele programmieren
spieleentwickler
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Spieleprogrammierer
Spieleprogrammierung
sprites
Studium
Texturen
tutorials
Visual C#
Visual C++
Visual Studio
wiki

spieleprogrammierer.de Site H Tags

Check Now
h1
spieleprogrammierer.de - Forum und Wiki zur Spieleprogrammierung und Spieleentwicklung
h2
spieleprogrammierer.de // Spiele programmieren
h3
Wiki
h3
FAQ (Häufig gestellte Fragen)
h3
Bücher - Support-Foren
h3
Spieleentwicklung und Programmierung
h3
Community
h3
Sonstiges
h3
Zur Zeit sind 8 Benutzer online:
h4
Offtopic
h4
Forum-Spiele und Endlos-Threads
h4
Scherfgen-Software - Support-Forum
h4
Projektvorstellungen und Stellenangebote (1)
h4
Devmania
h4
Programmier-Contests
h4
Szene (1)
h4
Links und Bücher
h4
Zur Website (1)
h4
Tutorials
h4
Das Community-Magazin
h4
C, C++, C#, Java und andere Programmiersprachen
h4
2D- und 3D-Grafik
h4
Eingabe, Audio, Physik, Netzwerk, Scripting und KI
h4
Programmierung und Informatik
h4
Game-Design und Spieleentwicklung
h4
Hilfe zum Buch "C++ für Spieleprogrammierer" von Heiko Kalista
h4
Hilfe zum Buch "3D-Spieleprogrammierung" von David Scherfgen


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