h3
A note on Metal shader converter
h3
Simplifying Bézier paths
h3
Moving from Rust to C++
h3
Requiem for piet-gpu-hal
h3
Raph's reflections and wishes for 2023
h3
Parallel curves of cubic Béziers
h3
Advice for the next dozen Rust GUIs
h3
Xilem: an architecture for UI in Rust
h3
piet-gpu progress: clipping
h3
Prefix sum on portable compute shaders
h3
Swapchains and frame pacing
h3
The stack monoid revisited
h3
The case of the curiously slow shader
h3
Fitting cubic Bézier curves
h3
Cleaner parallel curves with Euler spirals
h3
An interactive review of Oklab
h3
Text layout is a loose hierarchy of segmentation
h3
Towards principled reactive UI
h3
The compositor is evil
h3
Seeking truth in a time of misinformation
h3
xi-editor retrospective
h3
Fast 2D rendering on GPU
h3
A sort-middle architecture for 2D graphics
h3
piet-gpu progress report
h3
Blurred rounded rectangles
h3
Flattening quadratic Béziers
h3
Towards a unified theory of reactive UI
h3
Rust 2020: GUI and community
h3
Thoughts on Rust bloat
h3
The smooth resize test
h3
An update on spline licensing
h3
2D Graphics on Modern GPU
h3
Skribo progress update
h3
Font fallback deep dive
h3
Low level text layout kickoff
h3
IIR filters can be evaluated in parallel
h3
How long is that Bézier?
h3
My thoughts on Rust 2019
h3
Secrets of smooth Béziers revealed
h3
A crate I want: 2d graphics
h3
Announcing the xi-editor github organization
h3
Synthesizer progress update
h3
A Few of My Favorite Sigmoids
h3
With Undefined Behavior, Anything is Possible
h3
Notes on “Lost in Math”
h3
Towards GPGPU JSON parsing
h3
Entity-Component-System architecture for UI in Rust
h3
A sketch of string unescaping on GPGPU
h3
Smooth resize in Direct2D
h3
What I’m working on at Recurse Center