luafaq.org


luafaq.org Website Info

luafaq.org (LuaFAQ.org is a dedicated platform providing in-depth information, tutorials, and community-driven support for Lua programming language enthusiasts. It serves as a valuable resource for both beginners and experienced developers seeking to improve their Lua skills.) was registered first at 2010-12-07 14:34:23. DNS looks Active and website looks Accessable. luafaq.org Website SEMRush Rank is 16,853,002. According to Google, website speed score is 100/100 and . Website looks safe for children.
luafaq.org


luafaq.org Website Tags

Domain Status:
✓ Active
Is Site Accessable?:
✓ Yes
SSL(https):
✓ Yes
Accessable Url:
Title:
LuaFAQ.org - Comprehensive Lua Programming Resources
Description:
LuaFAQ.org offers extensive resources, documentation, and community support for Lua programmers. Explore tutorials, tips, and solutions to enhance your Lua scripting skills.
Categories :
Technical Information, Information Technology
Canonical URL:
[Not Set]

luafaq.org Domain & Whois Details

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Domain Create Date:
2010-12-07 14:34:23
Domain Age:
14 years, 6 months, 26 days
Domain Expire Date:
2026-12-07T14:34:23Z
Domain Last Update Date:
2026-12-07T14:34:23Z
Domain Owner:
https://domains.google.com - Google LLC - Registrant REDACTED FOR PRIVACY - Admin REDACTED FOR PRIVACY - Tech REDACTED FOR PRIVACY -
Server Type:
Apache/2.4.55 (Unix) OpenSSL/3.0.8
Nameservers:
ns1.linode.com - ns2.linode.com - ns3.linode.com - ns4.linode.com - ns5.linode.com -
Hosting Location:
Country:United States, City:Richardson, Isp:Akamai Technologies, Inc., Org:Linode
IP:
72.14.184.61

luafaq.org Backlinks & Rankings

SEMRush Rank:
16,853,002
Semrush Rank is a proprietary score that lets you find the domains that are getting the most traffic from organic search.
SEMRush Traffic:
0
Number of users expected to visit the website during the following month.
SEMRush Costs:
0
Estimated price of organic keywords in Google AdWords.
SEMRush URL Links:
40
Number of links to URL according to SemRush.
SEMRush Website Links:
1,237
Number of links to the website according to SemRush.
SEMRush Domain Links:
3,300
Number of links to SemRush Domain.
SEMRush Keywords In Top 100:
8
Number of keywords where site in Google's organic search top 100.

luafaq.org Social Media

Facebook Comments:
0
Facebook Shares:
6
Facebook Reactions:
7

luafaq.org Website Speed (Desktop)

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Speed Index:
100
Speed Index shows how quickly the contents of a page are visibly populated. [Learn more about the Speed Index metric].
Total Size:
165 KB
Total Size. Large network payloads cost users real money and are highly correlated with long load times.
Server Response Time:
26 ms
Initial server response time. Keep the server response time for the main document short because all other requests depend on it. [Learn more about the Time to First Byte metric](https://developer.chrome.com/docs/lighthouse/performance/time-to-first-byte/).
Final Url:
https://www.luafaq.org/
Canonicalized and final URL for the document, after following page redirects (if any).
Last Date Checked:
8/14/2023 1:55:22 PM
The last time we checked this website.


luafaq.org Website Safety

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Last Check Date:
3/9/2023 5:00:49 PM
Fortiguard:
Information Technology
Mcafee Category:
Technical Information
OpenDNS:
BeFirst
Cloudflare DNS:
OK
MyWot Child Safety:
98

luafaq.org HTTP Headers

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Accept-Ranges :
bytes
Connection :
Keep-Alive
Content-Length :
159352
Content-Type :
text/html
Date :
Thu, 08 Jun 2023 12:56:28 GMT
ETag :
"26e78-4e028b0bf0e55"
Keep-Alive :
timeout=5, max=100
Last-Modified :
Thu, 27 Jun 2013 20:34:35 GMT
Server :
Apache/2.4.55 (Unix) OpenSSL/3.0.8


luafaq.org W3C HTML Validation Check Now

Last Check Date:
5/28/2023 12:00:00 AM
Errors:
7
Warnings:
0
Info:
2

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luafaq.org Site Keywords

lua
Lua community
Lua documentation
Lua programming
lua scripting
Lua tutorials
programming FAQs

luafaq.org Site H Tags

Check Now
h1
Lua Unofficial FAQ (uFAQ)
h2
1 Language
h2
2 Data
h2
3 Operating System
h2
4 Libraries
h2
5 Hardware
h2
6 Interoperability
h2
7 C API
h2
8 Lua 5.2
h3
8.1 What Lua 5.1 code breaks in Lua 5.2?
h3
7.1 How do I traverse a Lua table?
h3
7.2 How would I save a Lua table or a function for later use?
h3
7.3 How can I create a multi-dimensional table in C?
h3
7.4 Can I use C++ exceptions?
h3
7.5 How to bind a C++ class to Lua?
h3
7.6 What's the difference between the lua and the luaL functions?
h3
7.7 What am I allowed to do with the Lua stack and its contents in my C functions?
h3
7.8 What is the difference between userdata and light userdata?
h3
8.2 What are the new Lua 5.2 features?
h3
5.2 What are the minimum requirements for an embedded device?
h3
6.1 LuaJIT is significantly faster than vanilla Lua. What's the catch?
h3
6.2 Using Lua with .NET, Java or Objective-C?
h3
1.38 What are weak tables?
h3
1.39 What is the difference between the various ways to quote strings?
h3
1.40 Compatibility issues between Windows and Unix?
h3
6.3 I miss all those Python/Perl libraries; can I access them?
h3
6.4 Can Lua interoperate with CORBA or Web Services?
h3
5.1 Smart Phones
h3
4.1 It's a compact language, but I need more libraries. Where to find them?
h3
4.2 What GUI toolkits are available?
h3
4.3 Rendering graphics and plots to a file?
h3
4.4 How to interface to my C/C++ libraries?
h3
4.5 Is there a foreign function Interface (FFI)?
h3
3.1 How to get the current date and time?
h3
3.2 How to execute an external command?
h3
3.3 How to make a script pause for a few seconds?
h3
3.4 How to list the contents of a directory? Ask for file properties?
h3
3.5 Running a program as a Service/Daemon?
h3
3.6 Has Lua got threads?
h3
3.7 How to access the Windows registry?
h3
3.8 Sending an email?
h3
3.9 Can Lua be used as a Web scripting language?
h3
3.10 Measuring elapsed time in a program?
h3
2.1 How do I access command-line arguments?
h3
2.2 How to Parse command-Line arguments?
h3
2.3 How to read all the lines in a file?
h3
2.4 How to read numbers?
h3
2.5 How to format text and numbers nicely?
h3
2.6 How to read CSV data?
h3
2.7 How to work with binary data?
h3
2.8 Are there regular expression libraries?
h3
2.9 Parsing complex structured text data?
h3
2.10 Are there mathematical libraries like complex numbers, higher-precision arithmetic, matrices, e
h3
2.11 How to parse XML documents?
h3
2.12 How to interface with databases?
h3
2.13 Persisting program state?
h3
1.1 Where to start?
h3
1.2 Suitability as a first programming language?
h3
1.3 Suitability as a second programming language?
h3
1.4 Any good editors and debuggers?
h3
1.5 Lua seems very verbose. Why isn't it like C?
h3
1.6 How can undefined variable access be caught in Lua?
h3
1.7 Does Lua support Unicode?
h3
1.8 Optimization tips?
h3
1.9 When do I need to worry about memory?
h3
1.10 What is the difference between pairs and ipairs?
h3
1.11 Why have a special operator for string concatenation?
h3
1.12 I have seen Lua code with functions like strfind; why doesn't it work?
h3
1.13 Why doesn't 'for k,v in t do' work anymore?
h3
1.14 How can one put a nil value in an array?
h3
1.15 How can I dump out a table?
h3
1.16 Why does print 'hello' work, and not print 42?
h3
1.17 What is the difference between a.f(x) and a:f(x)?
h3
1.18 How are variables scoped?
h3
1.19 Difference between require and dofile?
h3
1.20 How to explicitly load a binary module?
h3
1.21 What are function environments?
h3
1.22 Can functions and operators be overloaded?
h3
1.23 How to make functions receive a variable number of arguments?
h3
1.24 How to return several values from a function?
h3
1.25 Can you pass named parameters to a function?
h3
1.26 Why is there no continue statement?
h3
1.27 Is there any exception handling?
h3
1.28 No classes? How do you guys survive?
h3
1.28.1 What are closures?
h3
1.29 Is there string Interpolation, for example in "$VAR is expanded"?
h3
1.30 What are optimised tail calls useful for?
h3
1.31 Packaging as a stand-alone application?
h3
1.32 How do I load and run (potentially untrusted) Lua code?
h3
1.33 Embedding Lua in an application?
h3
1.34 Documenting Lua code?
h3
1.35 How to check function argument types?
h3
1.36 How to end script execution gracefully?
h3
1.37 How does module() work?
h4
1.37.1 Criticism of module()
h4
1.37.2 Life after module()?
h4
1.18.1 Why aren't variables locally scoped by default?
h4
1.5.1 Why do Lua arrays count from one?
h4
1.5.2 Can I use a conditional expression like "x ? y : b" in C?
h4
4.5.1 LuaJIT FFI
h4
5.1.1 Google Android?
h4
5.1.2 IPhone Support?
h4
5.1.3 Java-based Phones?
h4
6.2.1 Lua with Java
h4
6.2.2 Lua with .NET
h4
6.2.3 Lua with Objective-C
h4
8.2.1 _ENV and Lexical Scoping
h4
8.2.2 Bit Operations Library
h4
8.2.3 Hexadecimal escapes like \xFF allowed in strings
h4
8.2.4 Frontier Pattern now official
h4
8.2.5 Tables respect __len metamethod
h4
8.2.6 pairs/ipairs metamethods
h4
8.2.7 package.searchpath
h4
8.2.8 Can get exit status from io.popen
h4
8.2.9 Yieldable pcall/metamethods
h4
8.2.10 table.pack
h4
8.2.11 Ephemeron tables
h4
8.2.12 Light C functions
h4
8.2.13 Emergency garbage collection
h4
8.2.14 os.execute changes
h4
8.2.15 The goto statement
h4
8.1.1 Arg for variadic functions
h4
8.1.2 Must explicitly require debug library
h4
8.1.3 unpack moved to table.unpack
h4
8.1.4 setfenv/getfenv deprecated
h4
8.1.5 module deprecated
h4
8.1.6 newproxy removed.


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