h1
DirkSimple core added to Steam
h1
RetroArch 1.15.0 updated
h1
Raising the lowest common denominator
h1
Other big improvements for Apple users
h1
New alternative to runahead – preemptive frames
h1
RetroArch is now available for Mac on Steam!
h1
Overlay / onscreen gamepad controls improvements
h1
Vulkan fix for HDR mode
h1
Android – Haptic feedback for touch overlays
h1
RetroArch’s presence on app stores
h2
Ignore hitboxes with zero area
h2
Big improvements for Steam and Steam Deck users
h2
How to search for RetroArch
h2
How to install RetroArch
h2
How to uninstall RetroArch
h2
bsnes Mercury/bsnes C++98
h2
60Hz modes for > 60Hz emulated platforms
h2
Add eightway area types
h2
Add ‘reach’ and ‘exclusive’ for hitboxes
h2
General improvements to the Mac version
h3
RetroArch 1.14.0 release
h3
State of Libretro Core Updates/Progress Report – May/December 2022
h3
RetroArch 1.15.0 release
h3
Development Plan – March 13, 2023
h3
Server incident resolved
h3
DirkSimple core added on Steam + RetroArch update
h3
RetroArch 1.11.1 release!
h3
RetroArch 1.12.0 release
h3
RetroArch 1.13.0 release
h3
How can I download RetroArch from the Galaxy Store?
h3
How does this version differ from the Google Play Store version?
h3
Should I use this version or the Google Play Store version?
h3
RetroArch 1.10.3 release!
h3
RetroArch – Introducing the Mega Bezel Reflection Shader
h3
RetroArch now on Windows Package Manager!
h3
Improved audio sample pacing / latency in many cores
h3
Manage Input Remapping Files
h3
Prevent ‘global’ configuration of input libretro device type
h3
WiiU – Optimize for Gamepad
h3
RetroArch 1.10.2 release!
h3
Libretro/RetroArch New Cores – A5200/WASM4/Arduous/SameCDi/JumpnBump
h3
RetroArch now on the Samsung Galaxy Store!