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AHTYA 2.0 – pt. 10: Flower Tube Project Part 2
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AHTYA 2.0 – pt. 09: Understanding Points, Verts, Prims, Details and Edges
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AHTYA 2.0 – pt. 08: Understanding Attributes in Houdini
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Paper Folding with Vellum
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Advanced Setups – pt.28: PyTorch Series 2b – Battle of the Latent Spaces
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Advanced Setups – pt.27: PyTorch Series 2a – Upgrading the Autoencoder
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Nerd Rant 2.0 Ep. 24: Python (In General & In Houdini)
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AHTYA 2.0 – pt. 07: Understanding Groups in Houdini
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AHTYA 2.0 – pt. 06: Flower Tube Project Part 1
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Nerd Rant 2.0 Ep. 23: MLOPs – Machine Learning In Houdini
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Simulating a Belt Adjuster in Vellum
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AHTYA 2.0 – pt. 05: Squishy Vellum Project Part 2
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AHTYA 2.0 – pt. 04: Squishy Vellum Project Part 1
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AHTYA 2.0 – pt. 00: Course Overview
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AHTYA 2.0 – pt. 01: User Interface
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AHTYA 2.0 – pt. 02: Node Editor
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AHTYA 2.0 – pt. 03: Parameters, Keyframes & Basic Expressions
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Building a Latent Space in Houdini: Part 2 – Implementation
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Building a Latent Space in Houdini: Part 1 – Theory
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Strange Forests: Creating 2.5D Images with MLOPs and Faking DOF in Pointclouds
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Simulating Curling Ribbons in Vellum
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KineFX 101 – pt. 30: Tree Rig 04: Rendering in Karma
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KineFX 101 – pt. 30: Tree Rig 03: Simulating the Twig
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KineFX 101 – pt. 30: Tree Rig 02: Rigging the Tree
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KineFX 101 – pt. 30: Tree Rig 01: Generating a Tree
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Advanced Setups 25 – Controlling Stable Diffusion With Houdini Pt. 3: ControlNet
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DIY Rendering Engine Like It’s 1975
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Geometry Nodes Ep23 – Finishing The Effect
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Advanced Setups 24 – Controlling Stable Diffusion With Houdini Pt. 2: img2img
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Advanced Setups 23 – Controlling Stable Diffusion With Houdini
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Creating Escher Inspired Tiling Tesselations
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KineFX 101 – pt. 29: Rigging Volumes
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Creating an AI Chimera Using Stable Diffusion
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Geometry Nodes Ep22 – Coloring the Yarn Sculpture
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Houdini Tutorial: Waddington Landscape
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Geometry Nodes Ep21 – Creating the Second Layer: The Yarn Sculpture
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Guest Course: Creating a Rolling Objects Solver – Part 1
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KineFX 101 – pt. 28: Building a Curve Controller for KineFX
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KineFX 101 – pt. 27: Flower 05: Fur, Karma and Variations
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Geometry Nodes Ep20 – Implementing a Linear Falloff
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Stable Diffusion & OpenCV for Face Detection and Automatic Compositing
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Advanced Setups 22 – Jeroen Claus: Comparing Clustering Algorithms
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Geometry Nodes Simulation: Relax Points
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Houdini Guest Tutorial (Simon Fiedler): Easy Energy Spirals
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KineFX 101 – pt. 26: Flower 04: Blossom Animation
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KineFX 101 – pt. 25: Flower 03: Extra Bits
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WebUI + Houdini Tutorial: Generating And Using AI Depth Maps
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Creating AI Portrait Pictures using Stable Diffusion and Dreambooth